Matches

10 saved candidates across 4 pipelines · click any to open the full profile

Saved talent

Top matches from your saved searches · click any card for the full profile

Megan Omi

Megan Omi

#1
Post Vis And Finaling Compositor·Proof Inc.·Los Angeles Metropolitan Area

Megan Omi is an Emmy Award-winning visual effects compositor with 21+ years of experience in Nuke and After Effects, specializing in episodic television series such as Heroes Reborn, The Walking Dead, Grey's Anatomy, and Mob City. She has managed up to 300 shots daily across 7 satellite offices, led teams of up to 4 artists, and mentored junior staff. Her expertise includes visual effects, feature films, color grading, and arts; she holds certifications in Unreal Engine and Maya. She has received multiple Emmy nominations and one win, and is active in ACM Siggraph and Women in Animation.

Work samples
PreviouslyThe MoleculeThe Third Floor, Inc.FuseFX
Rob Field

Rob Field

#2
VFX Artist·BluFire Studios·Spanish Fork, Utah, United States

Rob Field is a VFX compositor and generalist with over 18 years of experience, currently working at BluFire Studios since 2009. He specializes in Nuke compositing and has contributed to acclaimed episodic series such as 'Shogun' (2024 Emmy winner), 'Star Trek: Strange New Worlds', 'Star Trek: Picard', 'Leverage: Redemption', 'The Outpost', and 'For All Mankind'. His portfolio includes over 80 indie films and major projects like 'Spider-Man: No Way Home'. Skilled in matchmover, tracker, Houdini, Renderman, Python scripting, and pipeline development, he is based in Utah and fluent in Spanish.

Work samples
PreviouslyRF Animation LLCRefuge Visual EffectsRefuge Visual Effects
Worth Bjorn Walters

Worth Bjorn Walters

#3
Senior Nuke Artist·A24·Simi Valley, California, United States

VFX artist and compositing supervisor with 16+ years of experience; currently Senior Nuke Artist at A24 since August 2025; specializes in high-end visual effects for episodic TV and films, with expertise in CG integration, green screen, and advanced 2D workflows; proven leadership managing teams of 5-15 artists.

Work samples
PreviouslyBarnstorm VFXNomad Editing Company, IncBarnstorm VFX
David Nishball

David Nishball

#1
Senior Technical Designer·Cold Iron Studios·Long Beach, California, United States

David Nishball is a senior gameplay engineer and technical designer at Cold Iron Studios since October 2024, with expertise in Unreal Engine, C++, and live-service game development. He has created core combat systems using Unreal Engine C++ and the Gameplay Ability System plugin for an unannounced RPG, demonstrating deep technical skills. His experience includes working on live-service titles like Aliens: Fireteam Elite, which received post-launch updates, indicating his involvement in ongoing game support and development. His profile also implies proficiency with Unreal Engine Blueprint, complementing his technical capabilities.

Work samples
PreviouslyMidnight AsylumCryptic StudiosSurvios
Juan Diego Lugo

Juan Diego Lugo

#2
Technical Director·Mulholland·Orlando, Florida, United States

Juan Diego Lugo is a Technical Director and Senior Unreal Engine Developer based in Orlando, Florida, with over 6 years of experience. He specializes in high-performance, AI-driven systems, multiplayer frameworks, and immersive environments, with proven expertise in C++, Unreal Engine 5, Behavior Trees, Utility AI, and GOAP. He has contributed to live-service game development, notably RoboSquad Revolution, and demonstrates deep proficiency in both Blueprint and C++. His skills include scalable networking, physics, real-time rendering, multithreading, iOS development, and Python tooling, with leadership across multiple complex modules.

Work samples
PreviouslyDNE GamesShib The MetaverseZollpa
Evan Federowicz

Evan Federowicz

#3
Senior Network Engineer·Refactor Games·Buffalo, New York, United States

Evan Federowicz is a senior Unreal Engine developer and tech lead with 9 years and 8 months of experience, specializing in game development with Blueprints, C++, and C#. Currently at Refactor Games as a Senior Network Engineer, he has demonstrated expertise in live-service game environments. His skills encompass 3D rendering, programming, and advanced C++, supported by certifications in C++. Colleagues highlight his technical excellence, platform versatility, problem-solving ability, and professionalism.

Work samples
PreviouslyPOLARITYONE LLCDPTARS Studio
Jesse Moody

Jesse Moody

#1
Lead Principal Hard Surface Artist·Rant Games·Los Angeles, California, United States

Jesse Moody is a Principal Hard-Surface Artist with 23+ years of experience in the video game industry; he has contributed to over 20 AAA titles, including multiple Call of Duty games, and has expertise in vehicle modeling, pipeline development, and workflow improvements. He has worked on console titles for PlayStation and Xbox, with recent roles at Rant Games and Infinity Ward, and specializes in sci-fi and vehicle-heavy game assets.

Work samples
PreviouslySurviosInfinity WardInfinity Ward
Andrea Sanna

Andrea Sanna

#2
Lead Hard Surface 3d Artist·DPS Games·Surrey, England, United Kingdom

Andrea Sanna is a seasoned 3D artist and Lead Hard Surface Modeler at DPS Games with over 19 years of experience in the video game industry. He specializes in vehicle and mechanical modeling for sci-fi shooter games, contributing to projects like Steel Hunters, a vehicle-heavy mech shooter. He has shipped at least one console title, MotoGP 14, and is known for his technical proficiency, leadership, and passion for complex, physics-driven assets. His expertise includes soft body physics, mesh deformation, and destruction effects, making him a highly skilled and versatile artist in the gaming sector.

Work samples
PreviouslyMetaDownpour InteractiveCriterion Games
Damian Fabich

Damian Fabich

#1
External Production Manager·The Knights of U·Wrocław, Dolnośląskie, Poland

Damian Fabich is an external production manager at The Knights of U, a game development studio supporting Unity and Unreal Engine projects; he oversees third-party collaborations with major studios such as Sega, Ubisoft, and CD Projekt, with over 8 years of experience in managing creative operations and multi-site teams across Europe and Asia. He holds certifications in Unity, remote team engagement, and motion capture, and is currently pursuing a management MA.

Work samples
PreviouslyThe Knights of UJuiceMIZAR FILMS
Stephanie Arnett

Stephanie Arnett

#2
Senior External Development Manager·Epic Games·San Francisco Bay Area

Stephanie Arnett is a Senior External Development Manager at Epic Games, responsible for overseeing external development for Fortnite, a game built on Unreal Engine; she has over 15 years of experience in project management, vendor relations, and production, with a proven track record of managing co-development studio relationships and external partnerships in the gaming industry.

Work samples
PreviouslyXDS Advisory CommitteeXDS Advisory CommitteeSurvios